uiiventory:
Cod:
arat
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.LoadObject")
try:
wndItem = self.GetChild("ItemSlot")
wndEquip = self.GetChild("EquipmentSlot")
altına ekle
wndCostume = self.GetChild("CostumeSlot")
wndSecondary = self.GetChild("SecondarySlot")
wndTalisman = self.GetChild("TalismanSlot")
wndEffect = self.GetChild("EffectSlot")
arat
self.DSSButton = self.GetChild2("DSSButton")
altına ekle
mask1 = self.GetChild("Equipment_Base")
mask2 = self.GetChild("Costume_Base")
mask3 = self.GetChild("Secondary_Base")
mask4 = self.GetChild("Talisman_Base")
mask5 = self.GetChild("Effect_Base")
arat
self.equipmentTab = []
self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))
değiştir
self.equipmentTab = []
self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))
self.equipmentTab.append(self.GetChild("Equipment_Tab_03"))
self.equipmentTab.append(self.GetChild("Equipment_Tab_04"))
self.equipmentTab.append(self.GetChild("Equipment_Tab_05"))
arat
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
altına ekle
## New EQUIPMENT
## Costume
wndCostume.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndCostume.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndCostume.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndCostume.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndCostume.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndCostume.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
## Secondary
wndSecondary.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndSecondary.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndSecondary.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndSecondary.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndSecondary.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndSecondary.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
## Talisman
wndTalisman.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndTalisman.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndTalisman.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndTalisman.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndTalisman.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndTalisman.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
## Effect
wndEffect.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndEffect.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndEffect.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndEffect.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndEffect.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndEffect.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
## New EQUIPMENT
arat
self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
altına ekle
self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
self.equipmentTab[2].SetEvent(lambda arg=2: self.SetEquipmentPage(arg))
self.equipmentTab[3].SetEvent(lambda arg=3: self.SetEquipmentPage(arg))
self.equipmentTab[4].SetEvent(lambda arg=4: self.SetEquipmentPage(arg))
self.equipmentTab[0].Down()
self.equipmentPageIndex = 0
## New EQUIPMENT
arat
self.wndItem = wndItem
self.wndEquip = wndEquip
altına ekle
self.wndCostume = wndCostume
self.wndSecondary = wndSecondary
self.wndTalisman = wndTalisman
self.wndEffect = wndEffect
self.mask1 = mask1
self.mask2 = mask2
self.mask3 = mask3
self.mask4 = mask4
self.mask5 = mask5
## New EQUIPMENT
arat
self.tooltipItem = None
self.wndItem = 0
self.wndEquip = 0
altına ekle
## NEW EQUIPMENT
self.wndCostume = 0
self.wndSecondary = 0
self.wndTalisman = 0
self.wndEffect = 0
## NEW EQUIPMENT
arat
def SetEquipmentPage(self, page):
komple değiştir
def SetEquipmentPage(self, page):
self.equipmentTab[self.equipmentPageIndex].SetUp()
self.equipmentPageIndex = page
self.equipmentTab[self.equipmentPageIndex].Down()
self.mask1.Hide()
self.mask2.Hide()
self.mask3.Hide()
self.mask4.Hide()
self.mask5.Hide()
if page == 0:
self.mask1.Show()
elif page == 1:
self.mask3.Show()
elif page == 2:
self.mask2.Show()
elif page == 3:
self.mask4.Show()
elif page == 4:
self.mask5.Show()
else:
self.mask1.Hide()
self.mask2.Hide()
self.mask3.Hide()
self.mask4.Hide()
self.mask5.Hide()
self.RefreshEquipSlotWindow()
def OnRunMouseWheel(self, nLen):
if nLen > 0:
if self.equipmentPageIndex < 4:
self.SetEquipmentPage(self.equipmentPageIndex + 1)
else:
if self.equipmentPageIndex > 0:
self.SetEquipmentPage(self.equipmentPageIndex - 1)
arat
def RefreshEquipSlotWindow(self):
komple değiştir
def RefreshEquipSlotWindow(self):
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCount
setItemVNum=self.wndEquip.SetItemSlot
for i in xrange(player.EQUIPMENT_PAGE_COUNT):
slotNumber = player.EQUIPMENT_SLOT_START + i
itemCount = getItemCount(slotNumber)
if itemCount <= 1:
itemCount = 0
setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
for i in xrange(item.COSTUME_SLOT_COUNT):
slotNumber = item.COSTUME_SLOT_START + i
self.wndCostume.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
itemCount = getItemCount(slotNumber)
if itemCount <= 1:
itemCount = 0
self.wndSecondary.SetItemSlot(slotNumber, getItemVNum(slotNumber), itemCount)
print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)
self.wndEquip.RefreshSlot()
locale inventorywindow.py aç (uiscden çektirenler orayı açsınlar)
arat
"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 161,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
),
},
alttaki yazıları komple silin
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "expanded_image",
"x" : 10,
"y" : 33,
"image" : "d:/ymir work/ui/equipment_bg_with_ring.tga",
"children" :
(
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
## 새 반지1
{"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
## 새 반지2
{"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
## 새 벨트
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
),
},
##Dragon Soul Button
# {
# "name" : "DSSButton",
# "type" : "button",
# "x" : 114,
# "y" : 107,
# "tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,
# "default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
# "over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
# "down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
# },
## MallButton
# {
# "name" : "MallButton",
# "type" : "button",
# "x" : 118,
# "y" : 148,
# "tooltip_text" : uiScriptLocale.MALL_TITLE,
# "default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
# "over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
# "down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
# },
## CostumeButton
{
"name" : "CostumeButton",
"type" : "button",
"x" : 78,
"y" : 5,
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
"default_image" : "d:/ymir work/ui/game/taskbar/costume_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/taskbar/costume_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/taskbar/costume_Button_03.tga",
},
{
"name" : "Equipment_Tab_01",
"type" : "radio_button",
"x" : 86,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Equipment_Tab_02",
"type" : "radio_button",
"x" : 86 + 32,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
),
},
ekleyin
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "expanded_image",
"x" : 10,
"y" : 33,
"image" : "d:/ymir work/ui/inventory_buttons/eq_primary_page.jpg",
"children" :
(
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
{"index":COSTUME_START_INDEX+2, "x":75, "y":3, "width":32, "height":32}, # Sash
),
},
),
},
## Costume Equipment Slot
{
"name" : "Costume_Base",
"type" : "expanded_image",
"x" : 10,
"y" : 33,
"image" : "d:/ymir work/ui/inventory_buttons/eq_cosmetics_page_v2.jpg",
"children" :
(
{
"name" : "CostumeSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64},
{"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32},
# {"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},#Sash
{"index":COSTUME_START_INDEX+3, "x":10, "y":62, "width":32, "height":96},
{"index":COSTUME_START_INDEX+4, "x":110, "y":61, "width":32, "height":32},
),
},
),
},
## Secondary Equipment Slot
{
"name" : "Secondary_Base",
"type" : "expanded_image",
"x" : 10,
"y" : 33,
"image" : "d:/ymir work/ui/inventory_buttons/eq_secondary_page_v2.jpg",
"children" :
(
{
"name" : "SecondarySlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":item.EQUIPMENT_RING1, "x":8, "y":2, "width":32, "height":32},
{"index":item.EQUIPMENT_RING2, "x":44, "y":2, "width":32, "height":32},
{"index":item.EQUIPMENT_PET, "x":115, "y":42, "width":32, "height":32},
{"index":item.EQUIPMENT_MOUNT, "x":115, "y":4, "width":32, "height":32},
),
},
),
},
## Talisman Equipment Slot
{
"name" : "Talisman_Base",
"type" : "expanded_image",
"x" : 10,
"y" : 33,
"image" : "d:/ymir work/ui/inventory_buttons/eq_pendant_page.jpg",
"children" :
(
{
"name" : "TalismanSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64},
{"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32},
{"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},
{"index":COSTUME_START_INDEX+3, "x":10, "y":62, "width":32, "height":96},
{"index":COSTUME_START_INDEX+4, "x":110, "y":61, "width":32, "height":32},
),
},
),
},
## Effect Equipment Slot
{
"name" : "Effect_Base",
"type" : "expanded_image",
"x" : 10,
"y" : 33,
"image" : "d:/ymir work/ui/inventory_buttons/eq_effect_page_v2.jpg",
"children" :
(
{
"name" : "EffectSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64},
{"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32},
{"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},
{"index":COSTUME_START_INDEX+3, "x":10, "y":62, "width":32, "height":96},
{"index":COSTUME_START_INDEX+4, "x":110, "y":61, "width":32, "height":32},
),
},
),
},
{
"name" : "Equipment_Tab_01",
"type" : "radio_button",
"x" : -14,
"y" : 33,
"default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
"over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
"down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
"children" :
(
{
"name" : "Equipment_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Equipment_Tab_02",
"type" : "radio_button",
"x" : -14,
"y" : 33 + 22,
"default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
"over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
"down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
"children" :
(
{
"name" : "Equipment_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
{
"name" : "Equipment_Tab_03",
"type" : "radio_button",
"x" : -14,
"y" : 33 + 22*2,
"default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
"over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
"down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_3,
"children" :
(
{
"name" : "Equipment_Tab_03_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "III",
},
),
},
{
"name" : "Equipment_Tab_04",
"type" : "radio_button",
"x" : -14,
"y" : 33 + 22*3,
"default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
"over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
"down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_4,
"children" :
(
{
"name" : "Equipment_Tab_04_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "IV",
},
),
},
{
"name" : "Equipment_Tab_05",
"type" : "radio_button",
"x" : -14,
"y" : 33 + 22*4,
"default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
"over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
"down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_5,
"children" :
(
{
"name" : "Equipment_Tab_05_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "V",
},
),
},
aratın
EQUIPMENT_START_INDEX
altına ekleyin
COSTUME_START_INDEX = item.COSTUME_SLOT_START
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